| The School
as a Learning Organization* By James W. Keefe and Eugene R. Howard Any given school environment represents the interplay of school cultural values; the curricular, organizational, and human resources of the school; and student productivity, all seen through the lens of student, teacher, and parent perceptions of the school's climate. The environment of the school is not the actual cultural norms and expectations as lived and experienced but also the perception of that reality by the "significant others" of the school -- student, teacher, and parent/community. The perception, in fact, is often more significant than the reality, since people act and react as they perceive something to be. Once Upon a time there was a man who strayed from his own country into the world known as the Land of Fools. He soon saw a number of people flying in terror from a field where they had been trying to reap wheat. "'There is a monster in that field," they told him. He looked and saw that it was a watermelon. He offered to kill the "monster" for them. When he had cut the melon from its stalk he took a slice and began to eat it. The people became even more terrified of him than they had been of the melon. They drove him away with pitchforks, crying: "He will kill us next, unless we get rid of him." It so happened that at another time another man also strayed into the Land of Fools, and the same thing began to happen to him. But, instead of offering to help them with the "monster," he agreed with them that it must he dangerous and by tiptoeing away from it with them he gained their confidence. He spent a long time with them in their houses until he could teach them, little by little, the basic facts that would enable then not only to lose their fear of melons, but even to cultivate them themselves. This Sufi teaching story, "The Water-Melon Hunter," paints a larger-than-life picture of the most basic challenge of education: how to motivate learners to do things for themselves. Formal education has progressed in fits and starts over the ages, with the latest innovations becoming old dogmas. Education has its unreal monsters aplenty. Personalizing learning for students and self-renewal for schools are two of these. Young children learn instinctively and love the process. Only when they are exposed to formal schooling do many come to see learning as only memorization or drudgery, or a thousand other pejorative terms. All learning starts with information, but information is not learning. Learning is a change in the way we view the world, in the way we do things, and in the way we relate ideas to each other. It is a function of how we use the information available to us. Schools must become self-renewing learning organizations. In his seminal work, The Fifth Discipline: The Art and Practice of The Learning Organization, MIT professor Peter Senge (1990a) tells us that learning organizations are places in which "people continually expand their capacity to create the results they truly desire, where new and expansive patterns of thinking are nurtured, where collective aspiration is set free, and where people are continually learning how to learn together." Learning organizations discover over time how to work together to create what the members mutually want to do. Senge's focus is primarily on corporate management and systems thinking, but the basic premises of his work have direct application to public and private education. Schools can become learning organizations only if all stakeholders are learners. Senge proposes the mastery of certain basic disciplines that characterize the learning organization and distinguish it from a traditional bureaucracy based on control. He calls these capabilities "disciplines" because they represent a long-term commitment to mastery. They are like the "component technologies" of architectural and industrial design; i.e., the interdependent parts of a computer or an automobile that form the new whole. As these proficiencies develop, the learner's vision both broadens and focuses to provide a new way of looking at things. Learning organizations discover over time how to work together to create what the members mutually want to do. The Five Disciplines The learning organization grows from a commitment to studying and mastering five "learning disciplines" (Senge 1990a; Senge et al., 1994). Each discipline must be mastered separately, but together they build the learning organization. 1. Building Shared Vision. The first discipline
starts with group commitment to developing shared "images of the
future" and then to the pursuit of the principles and practices of
the learning cycle. 2. Personal Mastery. Like the first discipline,
the second builds on the commitment of the organization to the individual.
Personal mastery is creating and clarifying one's own vision and helping
to create an organization that supports individuals in developing their
personal skills. Developing personal vision is the foundation of shared
vision. Individuals must feel they can create their own lives in terms
of what really matters to them. Real shared vision can develop in an organization
only when all the individuals feel support in their personal quest for
mastery. 3. Mental Models. The third discipline involves
Understanding how our personal beliefs, ingrained assumptions, and pictures
of the world affect and shape our thoughts and actions. We filter our
judgments and decisions through the mental models we have of reality.
indeed, we tend to confuse reality with our picture of it. We readily
assume that what we believe something to be is what the person or thing
actually is. 4. Team Learning. Organizations can confront the
differences in their members' mental models and personal visions through
team learning. The fourth discipline stipulates that teams, not individuals,
are the fundamental units of learning in a modern organization. Peter
Senge (1990a) likes to point out the difference between "discussion"
and "dialogue" in the development of team learning. Discussion
means to bat an idea back and forth as in a game, while dialogue connotes
a conversation between people with a free flow of meaning. In discussion,
we are trying to win, but in dialogue we attempt to go beyond individual
understanding to gain new insight. The purpose of dialogue is to communicate
individual differences in view so as to move beyond the differences. 5. Systems Thinking. The fifth discipline is the conceptual framework that integrates the other disciplines. Systems thinking is a philosophy and set of principles that lends coherence to team learning, mental models, personal mastery, and shared vision. It is a body of knowledge and tools--information and processes -- that helps a learning organization discover its underlying operational patterns and how they can he changed. These patterns are usually the impediments to substantive change in an organization, not the people or events. The tools of systems thinking -- causal loop diagrms, archetypes, and computer models -- enable the people in an organization to understand and talk about the interrelationships among the key components of the system. (Isaacson and Bomberg, 1992). A system is a gestalt, a group of components that "hang together hecause they continually affect each other over time and operate toward a common purpose." Systems include biological organisms (like the human body), natural entities (like the solar system), human organizations (like families and teams and schools), and inventions (like the telephone or the factory). The systemic structure of an organization is not just its flowchart or its processes and procedures, but the pattern of interrelationships among the key components of the system (Senge et al., 1994, p. 90). The first principle of systems thinking is that "structure
influences behavior." Systemic structures tend to cause particular
patterns of behavior. These structures are not interrelationships among
people but among such system components as population, resources, and
methods of production. In a very real sense, a system causes its own behavior.
To understand any organization, event, or problem, we must look beyond
people or bad luck to the underlying structures that influence and shape
individual and group actions. 1. Today's problems come from yesterday's solutions.
2. The harder you push, the harder the system pushes
buck. 3. Behavior grows better before it grows worse. Faced with complex problems, leaders can usually make things look better in the short run. But compensating feedback eventually short circuits the short-term benefit. The solution may strengthen one's power base or remove the source of contention only for it to return later and perhaps worse. Greater vigilance for drug use on the campus may move the problem across the street from the school. 4. The easy way out usually leads back in. 5. The cure can be worse than the disease. 6. Faster is slower. 7. Cause and effect are not closely related in time
and space. 8. Small changes can produce big results -- but the
areas of highest leverage are often the least obvious. 9. You can have your cake and eat it too -- but not
at once. 10. Dividing an elephant in half does not produce two
small elephants. 11. There is no blame. Designing the School Learning Organization Moving schools away from traditional visions of schooling
and factory models of organization is no mean task, as countless schools
in the current restructuring movement have discovered. The purpose of
this publication is not to detail all the processes of the school as learning
organization but to help schools initiate the process. 1. Well-developed core competencies that serve us launch points for new products and services. In schools these competencies would involve such components as teacher selection and induction, staff development, instructional strategy, student services, etc. 2. Attitudes that support continuous improvement. The cultural norms and expectations of the school must support a climate of student support and continuous improvement of the school's curriculum, instructional programs, communication structures, etc. The school climate must be positive, actively sustained, and risk-free. 3. The capability to redesign and renew. Improvement
is not an event but a process that must he continuously renewed and revitalized.
Schools must have a design process in place that makes this possible. Learning organizations take time to build, but some actions can he taken right away to get started. The most basic step is to cultivate and support an environment in the school that is risk-free and conducive to learning. School leaders must make time to think and reflect, to develop and update strategic plans, to assess the utility of current school programs, and to design new structures and procedures. Meetings, workshops, and task force groups that cut across departmental or stakeholdler lines open up the boundaries between groups and encourage the exchange of ideas. Once teachers, parents, community leaders, students, and others are more comfortable with real exchange, the school can move to more formal learning events like staff retreats, school audits by staff and outside consultants, visits to other schools, and symposia on targeted topics. The catalyst for the school learning organization and subsequent school improvement is the school management/design team. Such a group can arise out of the principal's cabinet or advisory council but should represent different stakeholders in the school chosen for their commitment to getting the job done. Schein (1993) suggests several strategies that can help a management/design team become a learning team. 1. Leaders must become learners. Principals and other school leaders must overcome their school's cultural biases and learn about new ways and structures for doing things. They can accelerate this process by spending time outside the school learning about other schools and attending workshops and conferences that expose them to new ideas, other leaders, outside consultants, etc. 2. The team must undergo its own learning process. For the management/design team to function as a change agent in the school, it must develop its own cultural norms, trust level, and commitment to making innovative changes. Only then can it hope to lead a school staff and comrmunity in a comprehensive redesign of the school's system components. 3. The team must design the organization 's learning process. The first step in this is diagnosing the school's learning needs and forming task forces (other learning groups) to deal with each of the major components of the emerging design. These task forces are working groups. 4. The task forces must develop detailed plans, including specifications for new programs and strategies. The work of these task forces will become the Design Statement for the school. 5. The management/design tearn must maintain communication and coordinate the work of the task forces. Systemic change requires attention to many elements of the organization at the same time and a studied attempt to move the process of change along in a coherent way. Things can become too complex and lose momenturn. It is the responsibility of the school team to provide a sense of direction and a supportive environment for the continuous learning and action that will be needed if the school is to redesign itself. *This article is taken from NASSP's recently published Redesigning
Schools for the New Century: A Systems Approach. Copies of the full monograph
may be ordered from the NASSP; ask for #2109702. |